![]() ![]() Boron: Gold cost reduced to 90 (from 100).Miner Team: HP reduced to 250 (from 300).Steam Bird: Area damage increased to 15 (from 10).Guard Tower: Cold resist increased to 25% (from 0%).Watch Tower: Attack range reduced to 10 (from 11). ![]() Upgrade time decreased to 50sec (from 60). Advanced Barrack: Gem cost removed, added 50 wood cost.Dryad: Gold cost increased to 50 (from 25).Priest: Mana regeneration rate is reduced to 0.66 mana/sec (from 1 mana/sec).Phoenix resistance to cold increased to 100% (from 200%). Nova area damage increased to 40 (from 35). Phoenix: Nova direct damage increased to 90 (from 85).Valkyrie: Lightning damage reduced to 9 (from 10).Healing effectiveness reduced to 50% on Catapults (from 100%) Catapult: Area damage reduced to 25 (from 35).Multiplayer: Units and buldings of players who have left a game now become neutral. ![]() Stalker's Defile spell now prevents active Guardian Rune from attacking.Removed information about teammates from the ingame statistics window in Team Melee multiplayer games.For example: Swordsmans attack enemy units that are currently constructing a building BEFORE attacking buildings. Attack order has been slightly changed.Assigning more harvester units to gold fields yields more income due to more intelligent pathfinding and behavior. Harvesting units (Harvester, Peon, Peasant) are now more intelligent. GameSpy: Custom games without open player slots are no longer indicated in the Custom Game List.Removed unnecessary items from the HUD of referees and observers.Enemy players who selected to play with Random race are now indicated with a unique Random icon in the Diplomacy Window.This also is the case with terrains marked as "impassable" in the game's Scenario Editor. Flying units are now unable to enter a Dimension Portal, if the other end of the Dimension Portal is on a terrain type which is impassable by air units. ![]()
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